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MemoryPatch

Enum MemoryPatch 

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pub enum MemoryPatch {
    ReplaceBytes {
        replacements: Vec<BytesReplacement>,
    },
    ReplaceString {
        replacements: Vec<StringReplacement>,
    },
    Script {
        source: ScriptSource,
        parameters: Vec<ModParameter>,
        configuration: HashMap<String, Value>,
    },
}
Expand description

A single content modification applied to a file’s bytes before the game reads it.

Each variant carries a list of find/replace pairs so that a single patch can update many parts of the same file at once, e.g. renaming several level names in language.json when multiple custom levels are hooked in together. All pairs in one patch are matched in a single left -to-right pass over the data: they don’t cascade into each other (a replacement’s output is never re-scanned against the other finds in the same patch). If several MemoryPatch entries are applied in sequence via apply_all, those do chain, each operating on the previous patch’s output.

Variants§

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ReplaceBytes

Replace literal (game-encoded) byte strings. Used for e.g. swapping several hardcoded level names for translated ones in a single pass. Lengths need not match: we’re producing a brand new temp file, not patching in place.

Fields

§replacements: Vec<BytesReplacement>
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ReplaceString

Convenience form of ReplaceBytes for text replacements (e.g. localized level names in a JSON/text asset). find/replace are ordinary Rust (UTF-8) strings, but the game’s asset files are Windows-1252 on disk, so both are transcoded to Windows-1252 bytes before matching, otherwise any non-ASCII character (accents, curly quotes, etc.) would never match the game’s actual bytes.

Fields

§replacements: Vec<StringReplacement>
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Script

Run a Rhai script to transform the file contents. The script receives the file contents as a UTF-8/Windows-1252-decoded String via the input variable, plus file_path (the file’s stable rel_key) and timestamp (current time), and must return a String.

Fields

§parameters: Vec<ModParameter>
§configuration: HashMap<String, Value>

Implementations§

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impl MemoryPatch

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pub fn apply(&self, data: &[u8], rel_key: &str) -> Result<Vec<u8>, PatchError>

Applies this patch to data, returning the patched bytes.

rel_key identifies the file being patched (game-root-relative, lowercase, forward-slashed – see the resolver’s rel_key convention) and is only actually used by MemoryPatch::Script, which exposes it to the script as file_path; the other variants ignore it.

§Errors

Returns a PatchError if script execution or encoding fails.

Trait Implementations§

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impl Clone for MemoryPatch

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fn clone(&self) -> MemoryPatch

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MemoryPatch

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for MemoryPatch

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for MemoryPatch

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fn eq(&self, other: &MemoryPatch) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for MemoryPatch

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for MemoryPatch

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,