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ModsState

Struct ModsState 

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pub struct ModsState {
    pub active: ModsPreset,
    pub presets: HashMap<String, ModsPreset>,
}
Expand description

The full persisted state of a game’s mods directory: the currently- active configuration, and any named presets saved for later.

No launcher UI surfaces presets yet, the field exists so the format doesn’t need to change again once that lands.

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§active: ModsPreset

The live, currently-applied configuration, what the game actually uses, and what the launcher’s Mods page displays and edits directly. See ModsPreset for its shape.

§presets: HashMap<String, ModsPreset>

Named presets a person has saved, keyed by preset name. Applying one (ModsState::apply_preset) replaces active wholesale.

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impl ModsState

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pub fn sync_active_order<I, S>(&mut self, discovered: I)
where I: IntoIterator<Item = S>, S: Into<String>,

Reconciles ModsState::active’s order against discovered, see ModsPreset::sync_order. A thin forward to the active configuration specifically; a saved-but-inactive preset in presets is never touched by this, since its order should stay frozen exactly as saved until it’s applied.

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pub fn apply_preset(&mut self, preset: &ModsPreset)

Applies a saved preset as the new active configuration: active becomes an exact copy of preset, same order, enabled, and configuration. This can drop locally-installed mods the preset doesn’t mention from active.order entirely; they aren’t lost, they’re just no longer part of this configuration until the next ModsState::sync_active_order call (part of every discover_mods scan) re-appends every installed mod not already present, so the launcher’s list still shows every installed mod, the preset’s own mods first, in the preset’s order, then everything else appended after.

presets itself is untouched, applying a preset doesn’t consume or modify it, so it can be applied again later.

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impl Clone for ModsState

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fn clone(&self) -> ModsState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ModsState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ModsState

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fn default() -> ModsState

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for ModsState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ModsState

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fn eq(&self, other: &ModsState) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ModsState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ModsState

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,