pub struct BaseCharacter {
pub name: String,
pub base_dir: PathBuf,
pub mesh_file: PathBuf,
pub skins: Vec<CharacterSkin>,
}Fields§
§name: String§base_dir: PathBuf§mesh_file: PathBuf§skins: Vec<CharacterSkin>Trait Implementations§
Source§impl Clone for BaseCharacter
impl Clone for BaseCharacter
Source§fn clone(&self) -> BaseCharacter
fn clone(&self) -> BaseCharacter
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for BaseCharacter
impl RefUnwindSafe for BaseCharacter
impl Send for BaseCharacter
impl Sync for BaseCharacter
impl Unpin for BaseCharacter
impl UnsafeUnpin for BaseCharacter
impl UnwindSafe for BaseCharacter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more