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TournamentSelection

Struct TournamentSelection 

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pub struct TournamentSelection {
    pub room_id: String,
    pub name: String,
    pub env: String,
    pub difficulty: String,
    pub starts_at: i64,
    pub ends_at: i64,
    pub player: String,
}
Expand description

One mod’s current tournament selection, read from its active configuration. None when no room is selected (tournament_room_id empty or absent).

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§room_id: String

Server-generated room id (r_ + 12 hex). Never user-facing : the UI shows Self::name instead.

§name: String

Room display name (server-side, snowboarding words when the creator left it empty). Empty for rooms made by older servers.

§env: String

Selected environment, one of alpine, forest, village.

§difficulty: String

Selected difficulty, one of easy, medium, hard.

§starts_at: i64

When the room opens for play, epoch seconds (UTC). 0 = unknown (an older launcher’s selection), treated as already started.

§ends_at: i64

When the room closes, epoch seconds (UTC).

§player: String

Player name as the game writes it (matches the in-.dat name and Saved_Data/Arcade_Player.txt).

Implementations§

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impl TournamentSelection

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pub fn from_configuration(config: &HashMap<String, Value>) -> Option<Self>

Reads a selection out of one mod’s configuration map (the values the launcher persists, overrides merged over the mod’s defaults, exactly what the hook resolver interpolates). None when no room is selected.

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pub fn is_playable(&self, now: i64) -> bool

play gate: the game may start into this room only while it is live, started (or of unknown start, an old selection) AND not expired. A previously selected but expired room, and a scheduled room that has not started yet, both keep the Play (Online) button disabled.

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pub fn play_blocker(&self, now: i64) -> Option<String>

WHY the selection is not playable right now, the play button’s tooltip. None when it is playable.

Trait Implementations§

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impl Clone for TournamentSelection

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fn clone(&self) -> TournamentSelection

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TournamentSelection

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for TournamentSelection

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fn eq(&self, other: &TournamentSelection) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for TournamentSelection

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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