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LauncherConfig

Struct LauncherConfig 

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pub struct LauncherConfig {
    pub renderer: Option<String>,
    pub news: NewsConfig,
    pub account: Option<AccountConfig>,
    /* private fields */
}
Expand description

Configuration persisted in .supreme/launcher_config.json.

Uses #[serde(flatten)] to preserve any unknown keys (like settings written by other tools) when saving.

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§renderer: Option<String>

Renderer setting (e.g., “wgpu” or “glow”).

§news: NewsConfig

News-related configuration.

§account: Option<AccountConfig>

The logged-in tournament account (the logged-in player mode). None = guest mode. The record is the launcher’s own (it outlives any single mod), while the identity’s WIRE form (user id + device key) is additionally written into the tournament mod’s hidden parameters so the managed push URLs can interpolate it.

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impl LauncherConfig

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pub fn load(game_path: impl AsRef<Path>) -> Self

Load from .supreme/launcher_config.json.

If that file doesn’t exist, it will attempt to migrate from the legacy location display_config.json.

Missing file or missing keys are silently treated as default. Also handles migration of legacy root-level news keys within the file content.

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pub fn save(&self) -> Result<()>

Persist the configuration back to .supreme/launcher_config.json.

Because of #[serde(flatten)], all other keys in the file are preserved.

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pub fn path(&self) -> &Path

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pub fn set_path(&mut self, path: impl Into<PathBuf>)

Trait Implementations§

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impl Clone for LauncherConfig

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fn clone(&self) -> LauncherConfig

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LauncherConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LauncherConfig

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for LauncherConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for LauncherConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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