pub fn patch_game_binaries(
storage: &GameStorage,
tx: Sender<CleanerEvent>,
) -> Result<()>Expand description
Patch hardcoded paths in game binaries and migrate referenced resources.
pub fn patch_game_binaries(
storage: &GameStorage,
tx: Sender<CleanerEvent>,
) -> Result<()>Patch hardcoded paths in game binaries and migrate referenced resources.